From 24d20c74b8e02ad7b7575ab8f577880f98e43655 Mon Sep 17 00:00:00 2001 From: mickeyl Date: Sun, 15 Jun 2003 12:47:05 +0000 Subject: just a check-in before i lose that because of my fscking harddrive... this is work-in-progress... --- (limited to 'libopie2/opiemm/osoundsystem.h') diff --git a/libopie2/opiemm/osoundsystem.h b/libopie2/opiemm/osoundsystem.h new file mode 100644 index 0000000..096d397 --- a/dev/null +++ b/libopie2/opiemm/osoundsystem.h @@ -0,0 +1,216 @@ +/* +                 This file is part of the Opie Project + +              (C) 2003 Michael 'Mickey' Lauer + =. + .=l. +           .>+-= + _;:,     .>    :=|. This program is free software; you can +.> <`_,   >  .   <= redistribute it and/or modify it under +:`=1 )Y*s>-.--   : the terms of the GNU Library General Public +.="- .-=="i,     .._ License as published by the Free Software + - .   .-<_>     .<> Foundation; either version 2 of the License, +     ._= =}       : or (at your option) any later version. +    .%`+i>       _;_. +    .i_,=:_.      -`: PARTICULAR PURPOSE. See the GNU +..}^=.=       =       ; Library General Public License for more +++=   -.     .`     .: details. + :     =  ...= . :.=- + -.   .:....=;==+<; You should have received a copy of the GNU +  -_. . .   )=.  = Library General Public License along with +    --        :-=` this library; see the file COPYING.LIB. + If not, write to the Free Software Foundation, + Inc., 59 Temple Place - Suite 330, + Boston, MA 02111-1307, USA. + +*/ + +#ifndef OSOUNDSYSTEM_H +#define OSOUNDSYSTEM_H + +#include +#include +#include + +class OAudioInterface; +class OMixerInterface; +class OSoundCard; + +/*====================================================================================== + * OSoundSystem + *======================================================================================*/ + +/** + * @brief A container class for all audio interfaces + * + * This class provides access to all available audio/midi/sequencer interfaces of your computer. + * + * @author Michael 'Mickey' Lauer + */ +class OSoundSystem : public QObject +{ + Q_OBJECT + + public: + typedef QDict CardMap; + typedef QDictIterator CardIterator; + + public: + /** + * @returns the number of available interfaces + */ + int count() const; + /** + * @returns a pointer to the (one and only) @ref ONetwork instance. + */ + static OSoundSystem* instance(); + /** + * @returns an iterator usable for iterating through all network interfaces. + */ + CardIterator iterator() const; + /** + * @returns a pointer to the @ref OAudioInterface object for the specified @a interface or 0, if not found + * @see OAudioInterface + */ + OSoundCard* card( const QString& interface ) const; + /** + * @internal Rebuild the internal interface database + * @note Sometimes it might be useful to call this from client code, + * e.g. after issuing a cardctl insert + */ + void synchronize(); + + protected: + OSoundSystem(); + + private: + static OSoundSystem* _instance; + CardMap _interfaces; +}; + + +/*====================================================================================== + * OSoundCard + *======================================================================================*/ + +class OSoundCard : public QObject +{ + Q_OBJECT + + public: + /** + * Constructor. Normally you don't create @ref OSoundCard objects yourself, + * but access them via @ref OSoundSystem::card(). + */ + OSoundCard( QObject* parent, const char* name ); + /** + * Destructor. + */ + virtual ~OSoundCard(); + + bool hasMixer() const { return _audio; }; + bool hasAudio() const { return _mixer; }; + + OAudioInterface* audio() const { return _audio; }; + OMixerInterface* mixer() const { return _mixer; }; + + protected: + OAudioInterface* _audio; + OMixerInterface* _mixer; + + private: + void init(); +}; + +/*====================================================================================== + * OAudioInterface + *======================================================================================*/ + +class OAudioInterface : public QObject +{ + Q_OBJECT + + public: + /** + * Constructor. Normally you don't create @ref OAudioInterface objects yourself, + * but access them via the @ref OSoundCard interface. + */ + OAudioInterface( QObject* parent, const char* name ); + /** + * Destructor. + */ + virtual ~OAudioInterface(); + + protected: + const int _sfd; + + private: + void init(); +}; + + +/*====================================================================================== + * OMixerInterface + *======================================================================================*/ + +class OMixerInterface : public QObject +{ + Q_OBJECT + + public: + + typedef QMap::ConstIterator ChannelIterator; + + /** + * Constructor. Normally you don't create @ref OMixerInterface objects yourself, + * but access them via the @ref OSoundCard interface. + */ + OMixerInterface( QObject* parent, const char* name ); + /** + * Destructor. + */ + virtual ~OMixerInterface(); + + /** + * @returns all available channels. + */ + QStringList allChannels() const; + /** + * @returns recordable channels. + */ + QStringList recChannels() const; + /** + * @returns playable channels. + */ + QStringList playChannels() const; + + /** + * @returns true, if @a channel exists. + */ + bool hasChannel( const QString& channel ); + + /** + * Set the @a left and @a right volumes for @a channel. + * If no value for right is given, the value for left is taken for that. + */ + void setVolume( const QString& channel, int left, int right = -1 ); + /** + * @returns the volume of @a channel or -1, if the channel doesn't exist. + * @note You might want to use @ref hasChannel() to check if a channel exists. + */ + int volume( const QString& channel ) const; + + protected: + int _fd; + QMap _channels; + + private: + void init(); +}; + +#endif // OSOUNDSYSTEM_H + -- cgit v0.9.0.2