-rw-r--r-- | core/applets/volumeapplet/oledbox.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/core/applets/volumeapplet/oledbox.cpp b/core/applets/volumeapplet/oledbox.cpp index 3036929..7547287 100644 --- a/core/applets/volumeapplet/oledbox.cpp +++ b/core/applets/volumeapplet/oledbox.cpp @@ -136,32 +136,34 @@ void OLedBox::paintEvent ( QPaintEvent *e ) if ( !e-> erased ( )) erase ( ); QPainter p ( this ); p. drawPixmap ( 0, 0, *m_pix [ ind ] ); } // From KDE libkdeui / led.cpp void OLedBox::drawLed ( QPixmap *pix, const QColor &col ) // paint a ROUND SUNKEN led lamp { QPainter paint; QColor color; QBrush brush; QPen pen; + pix-> fill ( black ); + // First of all we want to know what area should be updated // Initialize coordinates, width, and height of the LED int width = pix-> width ( ); // Make sure the LED is round! if ( width > pix-> height ( )) width = pix-> height ( ); width -= 2; // leave one pixel border if ( width < 0 ) width = 0; // maybe we could stop HERE, if width <=0 ? // start painting widget // paint.begin( pix ); @@ -206,33 +208,36 @@ void OLedBox::drawLed ( QPixmap *pix, const QColor &col ) // paint a ROUND SUNK break; paint.drawEllipse( pos, pos, light_width, light_width ); light_width--; if ( !light_width ) break; paint.drawEllipse( pos, pos, light_width, light_width ); pos++; light_width--; } // Drawing of bright spot finished, now draw a thin border // around the LED which resembles a shadow with light coming // from the upper left. #ifdef _QTE_IS_TOO_DUMB_TO_DRAW_AN_ARC paint. drawPixmap ( 0, 0, *s_border_pix ); - + paint. end ( ); + + pix-> setMask ( pix-> createHeuristicMask ( )); + #else pen.setWidth( 3 ); brush.setStyle( QBrush::NoBrush ); // Switch off the brush paint.setBrush( brush ); // This avoids filling of the ellipse // Set the initial color value to 200 (bright) and start // drawing the shadow border at 45 (45*16 = 720). int shadow_color = 200, angle; for ( angle = 720; angle < 6480; angle += 240 ) { color.setRgb( shadow_color, shadow_color, shadow_color ); pen.setColor( color ); paint.setPen( pen ); paint.drawArc( 0, 0, width+2, width+2, angle, 240 ); paint.drawArc( 1, 1, width, width, angle, 240 ); @@ -240,31 +245,31 @@ void OLedBox::drawLed ( QPixmap *pix, const QColor &col ) // paint a ROUND SUNK if ( angle < 2320 ) { shadow_color -= 25; // set color to a darker value if ( shadow_color < 100 ) shadow_color = 100; } else if ( ( angle > 2320 ) && ( angle < 5760 ) ) { shadow_color += 25; // set color to a brighter value if ( shadow_color > 255 ) shadow_color = 255; } else { shadow_color -= 25; // set color to a darker value again if ( shadow_color < 100 ) shadow_color = 100; } // end if ( angle < 2320 ) } // end for ( angle = 720; angle < 6480; angle += 160 ) -#endif paint.end(); // // painting done QBitmap mask ( pix-> width ( ), pix-> height ( ), true ); QPainter mp ( &mask ); mp. setPen ( Qt::NoPen ); mp. setBrush ( Qt::color1 ); mp. drawEllipse ( 0, 0, width + 2, width + 2 ); mp. end ( ); - + pix-> setMask ( mask ); +#endif } |