author | clem <clem> | 2004-10-07 00:12:55 (UTC) |
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committer | clem <clem> | 2004-10-07 00:12:55 (UTC) |
commit | 08bb0269afae5ad4a23fc5677cdda6554342da5c (patch) (side-by-side diff) | |
tree | 21ddd5f576967ef390c555f6fa26a78a28a6e6c3 /libopie2/opiesecurity/multiauthpassword.cpp | |
parent | d2256c288998704c0b43986865c884070b983d89 (diff) | |
download | opie-08bb0269afae5ad4a23fc5677cdda6554342da5c.zip opie-08bb0269afae5ad4a23fc5677cdda6554342da5c.tar.gz opie-08bb0269afae5ad4a23fc5677cdda6554342da5c.tar.bz2 |
improved class comment
Diffstat (limited to 'libopie2/opiesecurity/multiauthpassword.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | libopie2/opiesecurity/multiauthpassword.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/libopie2/opiesecurity/multiauthpassword.cpp b/libopie2/opiesecurity/multiauthpassword.cpp index b793717..42341f7 100644 --- a/libopie2/opiesecurity/multiauthpassword.cpp +++ b/libopie2/opiesecurity/multiauthpassword.cpp @@ -65,30 +65,29 @@ bool MultiauthPassword::needToAuthenticate(bool at_poweron) return true; else if ( at_poweron && cfg.readBoolEntry("onResume", false) ) return true; else return false; } /** * \brief Require user authentication to unlock and continue * * This method will check if you require authentication - * and then will lock the screen and require a succesfull - * authentication. - * Authenticate may enter the event loop and only returns - * if the user sucesfully authenticated to the system. - * - * @return only if succesfully authenticated + * and then will lock the screen and ask for a successful + * authentication (explaining what it does or not, depending + * on your local configuration). + * It may go into an event loop, but anyhow it will only end + * when the user has successfully authenticated to the system. */ void MultiauthPassword::authenticate(bool at_poweron) { if ( ! needToAuthenticate(at_poweron) ) return; /* Constructs the main window, which displays messages and blocks * access to the desktop */ MultiauthMainWindow win; // resize the QDialog object so it fills all the screen |